Hespar | |||||||||||||||||||||||||||
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Hespar is the first boss that is encountered in the Lanber Catacombs adventure.
Abilities[]
Basic Attack[]
Strikes with its sword. Melee ability. Cooldown: 4 seconds.
Awakened Power[]
Activates the artifact in the center of the battlefield that throws all nearby creatures away from it. Ranged ability. Cooldown: 40 seconds.
Energy Spheres[]
When the artifact is activated, energy spheres start to revolve around it, keeping immortals from approaching it. The lower Hespar’s health, the more spheres protect the altar. Ranged ability. Cooldown: 40 seconds.
Artifact’s Power[]
Hespar is trying to get to the artifact so he can use its energy to enhance his attacks. The artifact has a limited number of charges, so immortals can beat Hespar to it and use the artifact to gain one of the random effects: increased attack power, healing or shield. Ranged ability. Cooldown: 40 seconds.
Exhaustion[]
Hespar inflicts damage to all enemies, knocking Healing Orbs out of them that remain on the battle field for 20 seconds then disappear. Ranged ability. Cooldown: 40 seconds.
Winged Strike[]
Winger brings an Aswang up in the air, the Aswang strikes with its sword in front of it, inflicting damage in a 3.5 yard radius. Melee ability. Cooldown: 10 seconds.