Immortality is a great gift that must be used wisely. The worthiest of immortals become gods, granting peace and prosperity to those who believe in them. Many live like this for centuries, settling in provinces and dedicating their eternal lives to helping their close ones. But there are gods whose powers and bravery would not let them sit idly by, forcing them to join battle after battle! They are ready to rush to any part of the planet, from icy mountains to deserted wastelands, and if needed, they will leave Aelion altogether. Those gods never stop improving themselves, honing their from year to year. They are the ones who will face numerous challenges and eventually become elder gods. - Excerpt from Higher Divinity: Aspects by sf.my.com
Cognition[]
Cognition is the resource currency earned from participating in in-game content which will then grant the player's character "Higher Divinity Development".
"Higher Divinity Development" is the currency used to unlock nodes on the Hall of Elder God Aspects.
Halls of Elder Gods[]
Unlocks to begin Elder God progression, after having completed all previous Halls of Gods.
Aspect of Tenacity[]
Usable by Defense Classes
Tenacity Hall[]
Bronze nodes[]
Icon | Description |
---|---|
Reduces the cooldown of Knight's and Paladin's ultimate abilities(Radiant Aspect and Whiplash) by 5%. | |
Increases the damage of Sky Sword by 10%. | |
Increases the power of shields applied by the Paladin, Knight, and Aspect of Tenacity by 5%. | |
Reduces the movement speed penalty when Defender's Rage is used by 50%. | |
Reduces incoming damage by 10% when you have are in the Aspect Form. | |
Reduces the cooldown of Defenders Rage by 3.5 seconds. |
Silver nodes[]
[To unlock these upgrades, you must unlock at least 12 bronze nodes]
Icon | Description |
---|---|
Increases maximum health by 16%. | |
Retribution restores 100% more energy if you are affected by the Aspect of Mercy's Mercy effect. | |
The cooldown of Defender's Rage is reduced by 2 seconds if you hit at least 3 enemies with it. | |
Increases All Damage by 4%. | |
Targets hit by Uncontrollable Dash take 10% more damage for 8 seconds. | |
The finishing blow of Retribution increases the damage of the next Defender's Rage by 10%. The effect stacks up to 3 times. |
Gold node[]
You must unlock all nodes of the Aspect of Tenacity to unlock this node
Icon | Description |
---|---|
Increases the limit for simultaneously used Aspect accessories to 2. Increases the amount of Cognition you gain by 20%. |
Tenacity Abilities[]
Icon | Name | Description |
---|---|---|
Retribution I | First attack in a combo. Inflicts damage on enemies in front of you. Restores 5 points of energy if it hits at least 1 enemy. | |
Retribution II | Second attack in a combo. Inflicts damage on enemies in front of you. Restores 5 points of energy if it hits at least 1 enemy. | |
Retribution III | Third attack in a combo. Inflicts damage on enemies all around you. Restores energy depending on the number of affected enemies. | |
Defender's Rage | After a long delay, you use all available energy and inflict damage in a large area around you. Each affected enemy returns 10 points of energy back to you. When the attack is activated, you become invulnerable, move at a reduced speed, and forces enemies to attack you. | |
Sky Sword | You throw your sword through the air, inflicting damage on all enemies in the way, and the sword pulls them along. At the end, the sword returns to you with all the affected enemies, and the damage of Retribution I,II and III is doubled for 6 seconds. | |
Uncontrollable Dash | You dash a great distance forward, pulling all enemies in the way, inflicting damage on them. At the end, you inflict damage on nearby enemies. If there is a boss in the way, a stationary obstacle or another character in their Divine Form, the Dash is interrupted, and the resulting damage is 5 times greater. |
Aspect of Rage[]
Usable by Melee Attack classes, Energy Attack classes, and Ranged Attack classes.
Rage Hall[]
Bronze nodes[]
Icons | Description |
---|---|
Wild Attack restores 4% more health. | |
Increases damage dealt by 5% when you are in the Aspect Form. | |
Increases the critical chance of Tear to Shreds by 5%. | |
Increases the damage of the following abilities by 7%: | |
Increases the damage of Rage by 12%. | |
Increases the damage of the following abilities by 7%: |
Silver nodes[]
To unlock these upgrades, you must unlock at least 12 bronze nodes
Icon | Description |
---|---|
Increases the damage of God's Might by 30%. | |
Damage to targets affected by Defender's Rage effect of the Aspect of Tenacity is increased by 40%. | |
Kills restore 5 points of energy while God's Might is active. | |
Increases All Damage by 4%. | |
Rages leaves Bleeding on targets which inflicts damage over time for 4 seconds. The effect stacks up to 3 times. | |
Using Fire Drill increases damage dealt by 7%. The effect last for 6 seconds. |
Gold node[]
You must unlock all nodes of the Aspect of Rage to unlock this node
Icon | Description |
---|---|
Allows you to use your Divine form and Aspect Form in Pantheon Wars. The form's duration is reduced to 2 minutes and has a cooldown (45 seconds) shared by all group members. It also allows you to use your Aspect Form in Hostile Territories. Increases the amount of Cognition you gain by 20%. |
Rage Abilities[]
Aspect of Mercy[]
Usable by Support Classes
Mercy Hall[]
Bronze nodes[]
Icon | Description |
---|---|
Pulsar inflicts 15% more damage. | |
The cooldown of Breath of Life is reduced by 10%. | |
Allies affected by Mercy returns 5% of damage taken to attackers. | |
Blessing of the Sun and Energy Shower last 0.5 seconds longer. | |
Shields applied by Unstable Shield and Protective Shell become 15% more durable. | |
Activating an Impulse Charge with Pulsar reduces the cooldown of God's Army by 2 seconds. |
Silver nodes[]
To unlock these upgrades, you must unlock at least 12 bronze nodes
Icon | Description |
---|---|
Critical hits of allies affected by Mercy have a certain chance to restore 5 points of energy to the aspect. | |
Shields you apply become 10% more durable. | |
Reduces the cost of the Aspect Form by 10%. | |
Mercy applies shields to the target equal to 5% of the caster's health. | |
Surge increases your allies' damage by an extra 10%. | |
Increases the duration of Aspect Form by 20 seconds. |
Gold node[]
You must unlock all nodes of the Aspect of Tenacity to unlock this node
Icon | Description |
---|---|
Allows you to receive Edicts weekly. Edicts are powerful consumable items (10 items per week,and the character can store up to 20 items). Edicts can help you earn more Cognition, reduce Faith cost, and create unique legendary equipment. Increases the amount of Cognition you gain by 20%. |
Edicts[]
Each Random Edict that is consumed will give 1 of the following items. Players can only hold a maximum of 20 Random Edicts at any given time.
Icon | Name | Description |
---|---|---|
Scroll of Enlightenment | Converts 1,000 points of Divine Deeds into 500 points of Cognition. | |
Persistence Elixir | Consumed when you assume the Aspect Form, restoring the Faith spent. | |
Rune of Time | Makes enemies and allies invulnerable and unable to perform any actions for 20 seconds. Can be used only in Great Battles and Pantheon Wars. | |
Fluid of Incarnation | Use 7 points to receive random Legendary Aspect Jewelry. Storage limit: 7. When you reach the limit, you will stop receiving these items from all sources. |
Legendary Aspect Jewelry[]
Icon | Name | Description |
---|---|---|
Concentration of Aspects | Increases the duration of the aspect form by 45 seconds. You will lose the active aspect form if you unequip this brooch. | |
Rivalry of Aspects | Damage to other players is increased by 12% while you are in the aspect form. | |
Hunger of Aspects | Grants 10 points of Faith for killing players when you are in the aspect form. The effect has a 12-second cooldown. | |
Echo of Aspects | When the aspect form ends, the character gains an effect which increases damage dealt by 12% for 20 seconds. |