Consumables are equippable Items which can be used in combat. To use them you have to place them into a slot of your Quick Access Panel.
Once activated the item will go on a Cooldown, several items will also go on a cooldown for your Allies. They recharge instantly when you and your allies get out of combat.
New players get 20 Regeneration Substrates as Log-In Reward on Day 4 and 20 Temporal Compensators as Log-In Reward on Day 5.
You can buy all consumables in the Consumables Tab and Rare Items Tab of the Market.
Item | Cooldown for | Description | ||
---|---|---|---|---|
You | Allies | |||
Regeneration Substrate | 02:00 | --- | Restores 35% of health. | |
Temporal Compensator | 05:00 | 03:00 | Revives the ally and restores 10% of their health. | |
Elemental Cocktail | 05:00 | 03:00 | Throws a grenade at the selected spot that inflicts 4 damage to all enemies nearby and ignites the ground, inflicting damage to the enemies in the area of effect every second. Lasts 8 seconds. | |
Field Generator | 05:00 | 03:00 | Sets a device on the ground. All allies in a 9 yard radius of it block 25% of incoming damage and become immune to control effects. Lasts 15 seconds. | |
Gamma Stabilizer | 02:00 | --- | Absorbs incoming damage for 12 seconds. Moving will break the effect. | |
Gravity Trap | 05:00 | 05:00 | Sets a device on the ground which reduces the movement speed of all enemies in a 8 yard radius by 75% and makes them unable to use Dash. Lasts 20 seconds. | |
Jar of Acid | 02:00 | --- | Inflicts damage to the target and applies an effect that inflicts damage every second for 7 seconds. | |
Mass Accelerator | 05:00 | 03:00 | The character and all allies in a 40 yard radius receive the Acceleration effect that increases their movement speed by 40% and makes them immune to slowing and movement restricting effects. Lasts 7 seconds. | |
Mobility Modulator | 02:00 | --- | Completely restores Dash and makes the charges free. Lasts 7 seconds. | |
Paralyzing Dart | 02:00 | --- | Stuns the enemy for 5 seconds. |