Stats

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Determine how strong creatures in the world of Skyforge are.

Player characters[edit | edit source]

Have access to six main stats and 29 secondary stats which can be obtained by unlocking Nodes in The Ascension Atlas, developing their Order, getting and enhancing Equipment.

Main stats
Might Increases base damage.
Stamina Increases your maximum health.
Strength Increases minimum base damage.
Valor Increases bonus damage.
Luck Increases critical damage.
Spirit Increases impulse damage.
 
Secondary stats
Non-combat stats
Proficiency Allows you to use more powerful items.
Greatness Allows you to build magnificent temples in the provinces where your order's influence is strong.
Offensive stats
Critical Chance Increases your critical hit chance.
Discharge Recovery Increases the frequency of Impulse Charges and the amount of impulse damage.
Accuracy Brings the minimum base damage closer to the maximum and increases your Strength's influence on the base damage.
Temper Increases bonus damage and the chance that the ability will inflict maximum bonus damage regardless of the target's health.
Crushing Blow Has a certain chance to increase base damage two times.
Violence If the character has less than 50% health, their damage is increased by a certain percent.
Solidity Increases Might by a certain percent of your Stamina.
Ranged Damage Increases the damage inflicted to enemies at a distance of more than 20 yards.
Vigor Increases your damage when you are chasing the enemy.
Defense Penetration Part of your damage that ignores the target immortals's defense.
Control Efficiency Increases the duration of your control effects on other immortal's.
Might Efficiency Increases the effect of might on your Base Damage.
Defensive stats
Health Bonus Increases your maximum health.
Shield Power Increases the effectiveness of damage absorption effects.
Endurance Reduces incoming damage if it exceeds 10% of your maximum health.
Regeneration Restores part of the health lost in combat if the character does not take any damage for 4 seconds.
Block Occasionally decreases the incoming damage by a certain percent of your Stamina.
Adaption Incoming damage is temporarily reduced if you take consistent hits.
Dash Activation Reduces Dash activation time.
Melee Defense Reduces damage from melee attacks of other immortals.
Ranged Defense Reduces damage from ranged attacks of other immortals.
Control Suppression Reduces the duration of control effects used against you.
Invasion stats
Tactical Sense Increases the percentage of defense ignored by your attacks when fighting certain high-level invasion monsters.
Cold Resistance Reduces environmental damage when you fight bosses of certain invasions.
Electricity Resistance Reduces environmental damage when you fight bosses of certain invasions.
Poison Resistance Reduces environmental damage when you fight bosses of certain invasions.
Radiation Resistance Reduces environmental damage when you fight bosses of certain invasions.
Hypnosis Resistance Reduces environmental damage when you fight bosses of certain invasions.
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