Phase 1 of the AWS migration has been completed. If you encounter any issues, please report them through our support portal. Thank you for your patience.

Open Beta - September 15th, 2016 - Version 0.82 "Golem Battle"

From Skyforge Wiki
Jump to: navigation, search

UPDATES/FIXES[edit | edit source]

Important[edit | edit source]

  • Added a new PvP Adventure: Golem Battle. This is a 5v5 PvP mode that any player above 1,900 Prestige can participate in.
  • New storyline quest has been added - Metal and Chitin. It is available to all characters that have completed the Work for an Immortal quest.

Classes[edit | edit source]

  • All extra impulse charge charges, appearing thanks to the Double Discharge symbol as well as certain Knight, Lightbinder or Necromancer talents, will now be displayed in the corresponding interface to the right of the health bar. Previously, the number of accumulated charges was shown in the form of positive effects.

PvE[edit | edit source]

Inghar Test Area[edit | edit source]

  • There are even more benefits of visiting the Inghar Test Area! As a reward for 5 successfully completed challenges, you will now receive a large casket, containing an epic quality item of equipment.
  • The first-go on several challenges has been simplified within a single visit to the test area. All further attempts of these challenges will correspond to the regular difficulty levels.
Mechanoid Squad[edit | edit source]
  • Oculats will appear straight after Rethiariuses are killed.
Demon Portals[edit | edit source]
  • Portals exist for a longer time.
  • The effect from Demon trophies is now spread to Demon portals.
Crespions[edit | edit source]
  • Crespion fury time, after the death of an ally, has been halved.
Entids[edit | edit source]
  • Phytonide groups appear a little less frequently and in smaller numbers.
Ritual[edit | edit source]
  • Now once the effect of a shield have ended, reapers of death will not appear next to ritualists.
Cryptides[edit | edit source]
  • Pools that inflict damage on characters and heal monsters will be rarer.
  • The amount of healing monsters receive from pools has been reduced.
  • Less Wingers will appear after the death of a Cryptide.

Inghar Test Area Pantheon Version[edit | edit source]

  • For all difficulty levels in adventures the wave structure is such: challenge→ survival → boss. The quest chain has changed for some levels.

Invasions[edit | edit source]

Urgent Summons[edit | edit source]
  • The possibility of completing the first mission immediately after entering an adventure has been removed.

PvP[edit | edit source]

Golem Battle[edit | edit source]

  • Equipment from the Battle quest is now counted in this adventure.
  • Only a single character or a group of two can enter the Adventure.
  • Fixed a bug causing players with under 20,000 prestige to not receive all their rewards for participation in the activity.
  • Golem-Outlaw damage against players has been significantly increased. However, their damage against buildings and other golems has been reduced.
  • The health of all small golems has been reduced by 20%.
  • Health and speed of movement for the Royal Rays have been reduced.
  • Repeated tower shots on the same target do not strengthen the next blow if the target is under the invulnerability effect.
  • Fixed bug causing a big golem to attack the Repeater before all towers have been destroyed.

Interface[edit | edit source]

  • Dialogue visualization has changed in most storyline quests. Now NPC phrases appear in a special interface next to the person speaking.

BUG FIXES[edit | edit source]

PvE[edit | edit source]

Inghar Test Area[edit | edit source]

Tank Defense Challenge[edit | edit source]
  • Fixed bug causing poor audibility of hints.
  • Sound of the tank damage message has been fixed.
  • The ability to obtain a reward for completing the adventure without spending the adventure completion limit has been fixed.
Cryptide Challenge[edit | edit source]
  • Fixed bug causing cryptide pools to destroy some game essences around it, for example the Archer barrier or Alchemist terminal.

Squads[edit | edit source]

Kyris[edit | edit source]
  • Adventure completion is no longer blocked if a character kills a boss before receiving the task to do so.

Group[edit | edit source]

Leunar Swamps[edit | edit source]
  • Fixed a bug causing Traitor Officer not to hide in the tank at the right time.

Regions[edit | edit source]

Roqul Valley[edit | edit source]
  • Fixed a bug that could cause character stats to reduce when entering the region.

Invasions[edit | edit source]

Defense of Fortifications[edit | edit source]
  • Fixed a bug causing members of special troops to end up inside objects in some cases.
  • Fixed a bug causing enemy leaders to sometimes repeat the same phrase lots of times.
Gorgonides[edit | edit source]
Diversion in the Reactor[edit | edit source]
  • Fixed a bug causing players to sometimes not receive an S rating for the adventure after completing all its tasks.
Demons[edit | edit source]
Demon Flagship: Destroyer[edit | edit source]
  • Fixed a bug preventing maximum score from being obtained for adventure completion without killing the Hermit of Void.

PvP[edit | edit source]

  • Fixed a bug causing players with under 20,000 prestige to not receive all their rewards for participation in the activity.
  • Fixed bug causing a big golem to attack the Repeater before all towers before it have been destroyed.

Other[edit | edit source]

  • Fixed a bug in which some Dione abilities were visualized a little after damage was inflicted.
  • Fixed a bug causing attack sounds to not sound right for some classes.