Skyforge Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Skyforge Wiki
Redenef (talk | contribs)
Redenef (talk | contribs)
 
(14 intermediate revisions by the same user not shown)
Line 30: Line 30:
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Ghostly Strike
+
| style="background-color: rgba(20,20,20,0.8);" | Ghostly Strike
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Inflicts damage to the enemy. Can be used to start a combo attack.
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Plague Strike
+
| style="background-color: rgba(10,10,10,0.8);" | Plague Strike
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Inflicts damage to the enemy. Can be used to continue a combo attack.
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Hellfire
+
| style="background-color: rgba(20,20,20,0.8);" | Hellfire
 
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Inflicts damage to all enemies in a <span style="color:rgb(239,149,46);">8 yard</span> radius of the selected enemy and damages them every second for <span style="color:rgb(239,149,46);">5 seconds</span>. <br/> If <span style="color:rgb(239,149,46);">Hellfire</span> hits <span style="color:rgb(239,149,46);">3</span> or more enemies, the next <span style="color:rgb(239,149,46);">Hellfire</span> attacks will inflict <span style="color:rgb(239,149,46);">50%</span> more damage. <br/> The effect stacks up to <span style="color:rgb(239,149,46);">2 times</span> and lasts for <span style="color:rgb(239,149,46);">5 seconds</span>.
| style="background-color: rgba(20,20,20,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Ritual Strike
+
| style="background-color: rgba(10,10,10,0.8);" | Ritual Strike
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Inflicts damage to the enemy. <br/> Activates <span style="color:rgb(62,162,238);">Impulse</span> Charge. <br/> <span style="color:rgb(62,162,238);">Impulse</span> damage is increased <span style="color:rgb(239,149,46);">2 times</span>.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Plague Storm
+
| style="background-color: rgba(20,20,20,0.8);" | Plague Storm
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Inflicts damage to the enemy every <span style="color:rgb(239,149,46);">1.25 seconds</span> for <span style="color:rgb(239,149,46);">8 seconds</span>. <br/> The damage of the ability grows proportionally with the amount of health the target loses, up to a <span style="color:rgb(239,149,46);">200%</span> damage bonus when the enemies health is below <span style="color:rgb(239,149,46);">20%</span>. <br/> If the target dies, its body is picked up to inflict damage to the next enemy. Use this ability again to drop the body. The damage is increased by <span style="color:rgb(239,149,46);">40%</span> for every enemy killed with this ability, up to a <span style="color:rgb(239,149,46);">200%</span> damage bonus.
| style="background-color: rgba(20,20,20,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Cursed Land
+
| style="background-color: rgba(10,10,10,0.8);" | Cursed Land
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Creates <span style="color:rgb(239,149,46);">Cursed Land</span>. <br/> The movement speed of enemies in the area is reduced by <span style="color:rgb(239,149,46);">50%</span>. <br/> Enemies that die on the <span style="color:rgb(239,149,46);">Cursed Land</span> turn into <span style="color:rgb(239,149,46);">Carrions</span> (up to <span style="color:rgb(239,149,46);">3</span>) and fight on the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> side for <span style="color:rgb(239,149,46);">10 seconds</span>. <br/> Consumes <span style="color:rgb(239,149,46);">3%</span> of health and generates <span style="color:rgb(239,149,46);">3 points</span> of <span style="color:rgb(239,149,46);">Necrotic Energy</span> if the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer</span> is in combat when using this ability. <br/> Pulls enemies that try to leave the <span style="color:rgb(239,149,46);">Cursed Land</span> back into the center. The effect works on each enemy only <span style="color:rgb(239,149,46);">once</span> every <span style="color:rgb(239,149,46);">12 seconds</span>.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Skull Throw
+
| style="background-color: rgba(20,20,20,0.8);" | Skull Throw
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Inflicts damage to the enemy. <br/> Consumes <span style="color:rgb(239,149,46);">10%</span> of the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> health and generates <span style="color:rgb(239,149,46);">10 points</span> of <span style="color:rgb(239,149,46);">Necrotic Energy</span>. <br/> When hitting monsters below the <span style="color:rgb(239,149,46);">Elite</span> level and player characters, the damage is increased by <span style="color:rgb(239,149,46);">30%</span> for <span style="color:rgb(239,149,46);">8 seconds</span>. <br/> <span style="color:rgb(239,149,46);">Ritual Strike, Plague Storm</span> and <span style="color:rgb(239,149,46);">Hellfire</span> have, respectfully, <span style="color:rgb(239,149,46);">25%, 25%</span> and <span style="color:rgb(239,149,46);">10%</span> chance to apply <span style="color:rgb(239,149,46);">Toothy Grin/Bared Fangs</span> to the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer</span> for <span style="color:rgb(239,149,46);">15 seconds</span>. <br/> <span style="color:rgb(239,149,46);">Toothy Grin/Bared Fangs</span> resets the remaining cooldown of <span style="color:rgb(239,149,46);">Skull Throw</span>, increases the damage of the next use by <span style="color:rgb(239,149,46);">100%</span>, and <span style="color:rgb(239,149,46);">Critical Hit</span> Chance by <span style="color:rgb(239,149,46);">50%</span>.
| style="background-color: rgba(20,20,20,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Shadow of the Past
+
| style="background-color: rgba(10,10,10,0.8);" | Shadow of the Past
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Creates a magic statue. After <span style="color:rgb(239,149,46);">5 seconds</span>, it pulls the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer</span> towards it and restores their health to the amount they had at the time the ability was used.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Ghostly Allies
+
| style="background-color: rgba(20,20,20,0.8);" | Ghostly Allies
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Ability to summon monsters to fight on the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> side.
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Summon: Ghostly Vipers
+
| style="background-color: rgba(10,10,10,0.8);" | Summon: Ghostly Vipers
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Summons <span style="color:rgb(239,149,46);">3</span> snakes that take <span style="color:rgb(239,149,46);">45%</span> of the damage inflicted to the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer</span> and distract enemies for <span style="color:rgb(239,149,46);">10 seconds</span>. <br/> Consumes <span style="color:rgb(239,149,46);">15%</span> of the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> health and generates <span style="color:rgb(239,149,46);">15 points</span> of <span style="color:rgb(239,149,46);">Necrotic Energy</span>. <br/> <span style="color:rgb(239,149,46);">Viper's</span> bite will slow the enemy down by <span style="color:rgb(239,149,46);">70%</span>, and if the enemy tries to move, the poison from the bite will inflict <span style="color:rgb(239,149,46);">300%</span> more damage. <br/> Killed <span style="color:rgb(239,149,46);">Vipers</span> have a <span style="color:rgb(239,149,46);">75%</span> chance to rejoin the fight.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Summon: Ghostly Skeleton
+
| style="background-color: rgba(20,20,20,0.8);" | Summon: Ghostly Skeleton
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Summons a Skeleton that inflicts damage to several enemies every <span style="colo:rbg(239,149,46);">6</span> seconds. <br/> Consumes <span style="color:rgb(239,149,46);">15%</span> of the Necromancer's health and creates <span style="color:rgb(239,149,46);">15</span> points of <span style="color:rgb(239,149,46);">Necrotic Energy</span>.
| style="background-color: rgba(20,20,20,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Summon: Ghostly Carrion
+
| style="background-color: rgba(10,10,10,0.8);" | Summon: Ghostly Carrion
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Summons a Carrion that inflicts significant damage to a single target(including damage from Violent Attack every <span style="color:rgb(239,149,46);">0.5</span> seconds). <br/> Consumes <span style="color:rgb(239,149,46);">15%</span> of the Necromancer's health and creates <span style"color:rgb(239,149,46);">15</span> points of <span style="color:rgb(239,149,46);">Necrotic Energy</span>.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Cancel
+
| style="background-color: rgba(20,20,20,0.8);" | Cancel
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Necromancer returns to normal state.
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Lich
+
| style="background-color: rgba(10,10,10,0.8);" | Lich
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | The Necromancer shifts into the Lich form which allows them to use special abilities that restore health. The more resource is available when the ability is used, the longer the Necromancer stays in that form.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Sickening Nightmare
+
| style="background-color: rgba(20,20,20,0.8);" | Sickening Nightmare
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Inflicts damage to the enemy every second for <span style="color:rgb(239,149,46);">25</span> seconds. <br/> Restores the Necromancer's health for <span style="color:rgb(239,149,46);">10</span> seconds. <br/> Stacks up to <span style="color:rgb(239,149,46);">20</span> times.
| style="background-color: rgba(20,20,20,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Volley of Darkness
+
| style="background-color: rgba(20,20,20,0.8);" | Ghostly Flow
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Summons ghosts that inflict damage to all enemies along the way. <br/> Victims of <span style="color:rgb(239,149,46);">Ghostly Flow</span> have their current abilities interrupted as they are stunned for <span style="color:rgb(239,149,46);">1</span> second and immobilised. They then slowly begin to recover their movement speed in the next <span style="color:rgb(239,149,46);">15</span> seconds. <br/> Generates <span style="color:rgb(239,149,46);">11</span> points of <span style="color:rgb(239,149,46);">Necrotic Energy</span>, and the Lich form cooldown is reduced by <span style="color:rgb(239,149,46);">6</span> seconds for each affected enemy for each of the three waves of ghosts.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Ghostly Flow
+
| style="background-color: rgba(10,10,10,0.8);" | Claws of Death
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Inflicts fatal damage. Available when the enemy has a small amount of health left. <br/> Increases the damage of <span style="color:rgb(239,149,46);">Plague Storm</span> by <span style="color:rgb(239,149,46);">55%</span> and its critical damage by <span style="color:rgb(239,149,46);">70%</span> while allowing you to use its final attack. <br/> Grants <span style="color:rgb(239,149,46);">3</span> <span style="color:rgb(62,162,238);">Impulse</span> Charges to the Necromancer.
| style="background-color: rgba(20,20,20,0.8); |
 
|-
 
 
| style="background-color: rgba(10,10,10,0.8); |
 
| style="background-color: rgba(10,10,10,0.8); | Claws of Death
 
| style="background-color: rgba(10,10,10,0.8); |
 
 
|}
 
|}
   
Line 132: Line 127:
 
|-
 
|-
   
| style="background-color: rgba(20,20,20,0.8); |
+
| style="background-color: rgba(20,20,20,0.8);" |
| style="background-color: rgba(20,20,20,0.8); | Possession
+
| style="background-color: rgba(20,20,20,0.8);" | Possession
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Increases the damage dealt by summoned allies by <span style="color:rgb(239,149,46);">200%</span> for <span style="color:rgb(239,149,46);">12 seconds</span>, completely restoring their health and removing all control effects when it is first used and every <span style="color:rgb(239,149,46);">3 seconds</span> for the next <span style="color:rgb(239,149,46);">12 seconds</span>. <br/> Consumes <span style="color:rgb(239,149,46);">7%</span> of the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> health and creates <span style="color:rgb(239,149,46);">7 points</span> of <span style="color:rgb(239,149,46);">Necrotic Energy</span>.
| style="background-color: rgba(20,20,20,0.8); |
 
 
|-
 
|-
   
| style="background-color: rgba(10,10,10,0.8); |
+
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8); | Rift of Horror
+
| style="background-color: rgba(10,10,10,0.8);" | Volley of Darkness
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Inflicts damage and knocks the enemies back. The Necromancer recovers health in proportion to the number of flies released by <span style="color:rgb(239,149,46);">Sickening Nightmare</span>.
| style="background-color: rgba(10,10,10,0.8); |
 
 
|-
  +
 
| style="background-color: rgba(20,20,20,0.8);" |
 
| style="background-color: rgba(20,20,20,0.8);" | Rift of Horror
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Creates a rift in the ground that inflicts damage. <br/> Monsters in the area of effects take damage every <span style="color:rgb(239,149,46);">0.5 seconds</span> for <span style="colro:rgb(239,149,46);">15 seconds</span>, as well as get into a panic for <span style="color:rgb(239,149,46);">10 seconds</span>. Consumes <span style="color:rgb(239,149,46);">8%</span> of the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> health and creates <span style="color:rgb(239,149,46);">8 points</span> of <span style="color:rgb(239,149,46);">Necrotic Energy</span>.
 
|}
 
|}
   
Line 160: Line 160:
   
 
| style="background-color: rgba(10,10,10,0.8);" |
 
| style="background-color: rgba(10,10,10,0.8);" |
| style="background-color: rgba(10,10,10,0.8);" | Grave
+
| style="background-color: rgba(10,10,10,0.8);" | Reaper's Sweep
  +
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Inflicts damage to the surrounding enemies and additionally restores:
| style="background-color: rgba(10,10,10,0.8);text-align:left;" | Pulls the selected targets and nearby allies to the <span style="color:rgb(239,149,46);">Cursed Land</span> if one is present, or <span style="color:rgb(239,149,46);">24 yards</span> back, inflicting damage. <br/> Consumes <span style="color:rgb(239,149,46);">6%</span> of the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> health and creates <span style="color:rgb(239,149,46);">6 points</span> of <span style="color:rgb(239,149,46);">Necrotic Energy</span>.
 
  +
* <span style="color:rgb(239,149,46);">17%</span> of health if it hits one target;
  +
* <span style="color:rgb(239,149,46);">20%</span> of health if it hits two targets;
  +
* <span style="color:rgb(239,149,46);">24%</span> of health if it hits three or more targets. <br /> The ability also restores <span style="color:rgb(239,149,46);">15%</span> of health for every killed enemy.
  +
|-
  +
 
| style="background-color: rgba(20,20,20,0.8);" |
 
| style="background-color: rgba(20,20,20,0.8);" | Grave
  +
| style="background-color: rgba(20,20,20,0.8);text-align:left;" | Pulls the selected targets and nearby allies to the <span style="color:rgb(239,149,46);">Cursed Land</span> if one is present, or <span style="color:rgb(239,149,46);">24 yards</span> back, inflicting damage. <br/> Consumes <span style="color:rgb(239,149,46);">6%</span> of the <span style="color:rgb(239,149,46);font-weight:bold;">Necromancer's</span> health and creates <span style="color:rgb(239,149,46);">6 points</span> of <span style="color:rgb(239,149,46);">Necrotic Energy</span>.
 
|}
 
|}
   

Latest revision as of 04:32, 29 June 2018

NecromancerGold
Necromancer
Necromancer mNecromancer f
RoleEnergy Attack
DescriptionSummoner of Death and destruction.
Class Icon
NecromancerGold


Necromancers are powerful sorcerers and masters of death. Using dreadful spells, they're able to raise horrifying undead creatures and restore their health by syphoning it from their enemies. They can even transform themselves into a powerful Lich, gaining access to new necrotic abilities.
- From the Official Site -



Necrotic Energy

Your HEALTH is the Ability Resources to use attacks for Necromancers. Your abilities grant you Necrotic Energy, which is used to activate Lich form and restore your Health.

Please note, since this game is still in development, these icons and effects might change at release!

Abilities

PvE and PvP

Icon Name Description
Ghostly Strike Inflicts damage to the enemy. Can be used to start a combo attack.
Plague Strike Inflicts damage to the enemy. Can be used to continue a combo attack.
Hellfire Inflicts damage to all enemies in a 8 yard radius of the selected enemy and damages them every second for 5 seconds.
If Hellfire hits 3 or more enemies, the next Hellfire attacks will inflict 50% more damage.
The effect stacks up to 2 times and lasts for 5 seconds.
Ritual Strike Inflicts damage to the enemy.
Activates Impulse Charge.
Impulse damage is increased 2 times.
Plague Storm Inflicts damage to the enemy every 1.25 seconds for 8 seconds.
The damage of the ability grows proportionally with the amount of health the target loses, up to a 200% damage bonus when the enemies health is below 20%.
If the target dies, its body is picked up to inflict damage to the next enemy. Use this ability again to drop the body. The damage is increased by 40% for every enemy killed with this ability, up to a 200% damage bonus.
Cursed Land Creates Cursed Land.
The movement speed of enemies in the area is reduced by 50%.
Enemies that die on the Cursed Land turn into Carrions (up to 3) and fight on the Necromancer's side for 10 seconds.
Consumes 3% of health and generates 3 points of Necrotic Energy if the Necromancer is in combat when using this ability.
Pulls enemies that try to leave the Cursed Land back into the center. The effect works on each enemy only once every 12 seconds.
Skull Throw Inflicts damage to the enemy.
Consumes 10% of the Necromancer's health and generates 10 points of Necrotic Energy.
When hitting monsters below the Elite level and player characters, the damage is increased by 30% for 8 seconds.
Ritual Strike, Plague Storm and Hellfire have, respectfully, 25%, 25% and 10% chance to apply Toothy Grin/Bared Fangs to the Necromancer for 15 seconds.
Toothy Grin/Bared Fangs resets the remaining cooldown of Skull Throw, increases the damage of the next use by 100%, and Critical Hit Chance by 50%.
Shadow of the Past Creates a magic statue. After 5 seconds, it pulls the Necromancer towards it and restores their health to the amount they had at the time the ability was used.
Ghostly Allies Ability to summon monsters to fight on the Necromancer's side.
Summon: Ghostly Vipers Summons 3 snakes that take 45% of the damage inflicted to the Necromancer and distract enemies for 10 seconds.
Consumes 15% of the Necromancer's health and generates 15 points of Necrotic Energy.
Viper's bite will slow the enemy down by 70%, and if the enemy tries to move, the poison from the bite will inflict 300% more damage.
Killed Vipers have a 75% chance to rejoin the fight.
Summon: Ghostly Skeleton Summons a Skeleton that inflicts damage to several enemies every 6 seconds.
Consumes 15% of the Necromancer's health and creates 15 points of Necrotic Energy.
Summon: Ghostly Carrion Summons a Carrion that inflicts significant damage to a single target(including damage from Violent Attack every 0.5 seconds).
Consumes 15% of the Necromancer's health and creates 15 points of Necrotic Energy.
Cancel Necromancer returns to normal state.
Lich The Necromancer shifts into the Lich form which allows them to use special abilities that restore health. The more resource is available when the ability is used, the longer the Necromancer stays in that form.
Sickening Nightmare Inflicts damage to the enemy every second for 25 seconds.
Restores the Necromancer's health for 10 seconds.
Stacks up to 20 times.
Ghostly Flow Summons ghosts that inflict damage to all enemies along the way.
Victims of Ghostly Flow have their current abilities interrupted as they are stunned for 1 second and immobilised. They then slowly begin to recover their movement speed in the next 15 seconds.
Generates 11 points of Necrotic Energy, and the Lich form cooldown is reduced by 6 seconds for each affected enemy for each of the three waves of ghosts.
Claws of Death Inflicts fatal damage. Available when the enemy has a small amount of health left.
Increases the damage of Plague Storm by 55% and its critical damage by 70% while allowing you to use its final attack.
Grants 3 Impulse Charges to the Necromancer.

PvE only

Icon Name Description
Possession Increases the damage dealt by summoned allies by 200% for 12 seconds, completely restoring their health and removing all control effects when it is first used and every 3 seconds for the next 12 seconds.
Consumes 7% of the Necromancer's health and creates 7 points of Necrotic Energy.
Volley of Darkness Inflicts damage and knocks the enemies back. The Necromancer recovers health in proportion to the number of flies released by Sickening Nightmare.
Rift of Horror Creates a rift in the ground that inflicts damage.
Monsters in the area of effects take damage every 0.5 seconds for 15 seconds, as well as get into a panic for 10 seconds. Consumes 8% of the Necromancer's health and creates 8 points of Necrotic Energy.

PvP only

Icon Name Description
Shield of the Banished Banishes all summoned allies and surrounds the Necromancer with a shield that absorbs damage equal to 200% of the Necromancer's health and protects them against control effects for 16 seconds.
Reaper's Sweep Inflicts damage to the surrounding enemies and additionally restores:
  • 17% of health if it hits one target;
  • 20% of health if it hits two targets;
  • 24% of health if it hits three or more targets.
    The ability also restores 15% of health for every killed enemy.
Grave Pulls the selected targets and nearby allies to the Cursed Land if one is present, or 24 yards back, inflicting damage.
Consumes 6% of the Necromancer's health and creates 6 points of Necrotic Energy.

Talents

PvP only

Icon Name Description
Veil of Death All attacks in Lich form inflict 35% more damage.
Each Reaper's Sweep attack will increase the Protection Against Damage by 33% for 2 seconds. Can be stacked up to 100%.

Thea Talent(PvE and PvP)

Icon Name Description
Space Mist Summoned allies of the Necromancer get a boost:
  • Ghostly Vipers have 5 times more health and redirect 60% of damage to themselves instead of 45%.
  • Ghostly Skeleton pulls enemies towards it, inflicting damage every second.
  • Ghostly Carrion gains the ability to inflict damage every second from a distance.
    When Shield of the Banished absorbs the enhanced allies, it restores an extra 40% of the Necromancer's health.

Video

There is currently no official gameplay trailer for the Necromancer.

Gallery


References