From Skyforge Wiki
|“||Necromancers are powerful sorcerers and masters of death. Using dreadful spells, they're able to raise horrifying undead creatures and restore their health by syphoning it from their enemies. They can even transform themselves into a powerful Lich, gaining access to new necrotic abilities.||„|
[edit | edit source]
Necrotic Energy[edit | edit source]
Your HEALTH is the Ability Resources to use attacks for Necromancers. Your abilities grant you Necrotic Energy, which is used to activate Lich form and restore your Health.
Abilities[edit | edit source]
PvE and PvP[edit | edit source]
|Ghostly Strike||Inflicts damage to the enemy. Can be used to start a combo attack.|
|Plague Strike||Inflicts damage to the enemy. Can be used to continue a combo attack.|
|Hellfire|| Inflicts damage to all enemies in a 8 yard radius of the selected enemy and damages them every second for 5 seconds. |
If Hellfire hits 3 or more enemies, the next Hellfire attacks will inflict 50% more damage.
The effect stacks up to 2 times and lasts for 5 seconds.
|Ritual Strike|| Inflicts damage to the enemy. |
Activates Impulse Charge.
Impulse damage is increased 2 times.
|Plague Storm|| Inflicts damage to the enemy every 1.25 seconds for 8 seconds. |
The damage of the ability grows proportionally with the amount of health the target loses, up to a 200% damage bonus when the enemies health is below 20%.
If the target dies, its body is picked up to inflict damage to the next enemy. Use this ability again to drop the body. The damage is increased by 40% for every enemy killed with this ability, up to a 200% damage bonus.
|Cursed Land|| Creates Cursed Land. |
The movement speed of enemies in the area is reduced by 50%.
Enemies that die on the Cursed Land turn into Carrions (up to 3) and fight on the Necromancer's side for 10 seconds.
Consumes 3% of health and generates 3 points of Necrotic Energy if the Necromancer is in combat when using this ability.
Pulls enemies that try to leave the Cursed Land back into the center. The effect works on each enemy only once every 12 seconds.
|Skull Throw|| Inflicts damage to the enemy. |
Consumes 10% of the Necromancer's health and generates 10 points of Necrotic Energy.
When hitting monsters below the Elite level and player characters, the damage is increased by 30% for 8 seconds.
Ritual Strike, Plague Storm and Hellfire have, respectfully, 25%, 25% and 10% chance to apply Toothy Grin/Bared Fangs to the Necromancer for 15 seconds.
Toothy Grin/Bared Fangs resets the remaining cooldown of Skull Throw, increases the damage of the next use by 100%, and Critical Hit Chance by 50%.
|Shadow of the Past||Creates a magic statue. After 5 seconds, it pulls the Necromancer towards it and restores their health to the amount they had at the time the ability was used.|
|Ghostly Allies||Ability to summon monsters to fight on the Necromancer's side.|
|Summon: Ghostly Vipers|| Summons 3 snakes that take 45% of the damage inflicted to the Necromancer and distract enemies for 10 seconds. |
Consumes 15% of the Necromancer's health and generates 15 points of Necrotic Energy.
Viper's bite will slow the enemy down by 70%, and if the enemy tries to move, the poison from the bite will inflict 300% more damage.
Killed Vipers have a 75% chance to rejoin the fight.
|Summon: Ghostly Skeleton|
|Summon: Ghostly Carrion|
|Volley of Darkness|
|Claws of Death|
PvE only[edit | edit source]
|Possession|| Increases the damage dealt by summoned allies by 200% for 12 seconds, completely restoring their health and removing all control effects when it is first used and every 3 seconds for the next 12 seconds. |
Consumes 7% of the Necromancer's health and creates 7 points of Necrotic Energy.
|Rift of Horror|| Creates a rift in the ground that inflicts damage. |
Monsters in the area of effects take damage every 0.5 seconds for 15 seconds, as well as get into a panic for 10 seconds. Consumes 8% of the Necromancer's health and creates 8 points of Necrotic Energy.
PvP only[edit | edit source]
|Shield of the Banished||Banishes all summoned allies and surrounds the Necromancer with a shield that absorbs damage equal to 200% of the Necromancer's health and protects them against control effects for 16 seconds.|
|Grave|| Pulls the selected targets and nearby allies to the Cursed Land if one is present, or 24 yards back, inflicting damage. |
Consumes 6% of the Necromancer's health and creates 6 points of Necrotic Energy.
Talents[edit | edit source]
PvP only[edit | edit source]
|Veil of Death|| All attacks in Lich form inflict 35% more damage. |
Each Reaper's Sweep attack will increase the Protection Against Damage by 33% for 2 seconds. Can be stacked up to 100%.
Thea Talent(PvE and PvP)[edit | edit source]
|Space Mist|| Summoned allies of the Necromancer get a boost:
Video[edit | edit source]
There is currently no official gameplay trailer for the Necromancer.
Gallery[edit | edit source]
|Support||Alchemist • Lightbinder|
|Defense||Knight • Paladin|
|Energy Attack||Cryomancer • Kinetic • Necromancer • Warlock/Witch|
|Melee Attack||Berserker • Monk • Revenant • Slayer|
|Ranged Attack||Archer • Gunner • Outlaw|
References[edit | edit source]