Lightbinder | |||||||||||||||||||||
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“ | Their doctrine, however rough and primitive it may seem, is based on an undeniable truth: Light in its purest form is the source of life. Because of this, the Lightbinder movement stands out among its peers and its benefits, relying on the tangible laws of the universe, are undisputed. | „ |
The Lightbinder is a powerful support class, they are- surrounded by a unique aura which boosts their own powers and those of their allies; increasing the party’s maximum health. Lightbinders can even transfer part of their own stats to their allies, boosting their Strength, Spirit, Luck and Valor. However, to do so requires their full concentration, so make sure the enemies are distracted during this time.
If the group has a melee fighter, the Lightbinder can surround them with a shield protecting them against powerful attacks. Other shields enable the Lightbinder to absorb damage and provide temporary immunity to control effects. Shields are extremely useful. However, the best defense is always a good offense, and the Lightbinder can certainly hold their own against an enemy!
During an attack, the Power of Light can inflict significant damage to enemies. For their finishing strike, the Lightbinder calls down a Merciful Blow from the heavens, causing the enemy to evaporate in a powerful burst of light.[1]
Light Energy
Light Energy is the Ability Resource for Lightbinders.
Abilities
PvE and PvP
Icon | Name | Description | |
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File:AutoAttack1.png | Pulsating Flare | Inflicts damage or enhances the next attack of an ally. If the ally does not attack, the Flare effect ends in 10 seconds. Each Pulsating Flare used against an enemy has a 10% chance to restore an Impulse Charge. Each Pulsating Flare used on a friendly target restores 10 points of Light Energy. Has a 8% chance to grant the Lightbinder the Triumph of Light effect for 20 seconds. Triumph of Light makes the next Particle of Light or Burning Stream free and increases their damage by 200%. |
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Particle of Light/Flood of Light/Burning Stream | Short stroke:
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Sparks of Anger | Inflicts damage to the enemy. Inflicts twice as much damage to targets that have less than 50% health. Activates Impulse Charge. Impulse damage is increased 2 times. |
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Unstable Shield | Protects the target with a shield that absorbs damage equal to 12.5% of the Lightbinder's health. The amount of damage absorbed is increased 2 times if the target is an ally and not the Lightbinder. Duration of the shield is 8 seconds. When the effect runs out or an enemy destroys it, it will explode and inflict damage to all nearby enemies. The more enemies around the target, the less damage it will do. |
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File:Highlight.png | Blessing of the Sun | The Lightbinder and their allies in a 20 yard radius inflict 35% more damage. Duration is 10 seconds.
Once the ability is used, no one in your group can use it for 40 seconds. |
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File:UltimateAegis.png | Sacred Barrier | Creates a shield around the Lightbinder and every ally in a 20 yard radius in front of the Lightbinder. It absorbs incoming damage for 7 seconds and removes all negative effects.
Once the ability is used, no one in your group can use it for 180 seconds. |
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Incarnation of Light | Wraps you in an aura that changes your abilities. Allies in the aura have increased damage, and reduced damage taken. If you or an ally dies in the area of effect they will be revived with 40% health. You can deactivate the skill early for a powerful explosion, this will also shield all allies in the radius. While in this form your left click is Bright Beam and your right click is Burst of Light. | ||
File:AutoAttack2.png | Bright Beam | (Only available in the Incarnation of Light stance) Inflicts damage to the enemy. |
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Burst of Light | (Only available in the Incarnation of Light stance) Inflicts damage to all surrounding enemies. |
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Patronage of Light | (Only available in the Incarnation of Light stance) Creates a shield around every ally in the area of effect that absorbs damage equal to 25% of the Lightbinder's health. Duration of the shield is 12 seconds. All enemies around the Lightbinder take damage proportional to the remaining time of the Incarnation of Light effect. Incarnation of Light ends after that. |
PvE only
Icon | Name | Description | |
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File:SunlightRepulse.png | Rise and Shine | Resurrects the selected target. Once the ability is used, no one in your group can use it for 10 minutes. |
PvP/solo only
Icon | Name | Description | |
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File:PurgingAura.png | Blessing of Tenacity | Removes all negative removable effects and control effects from the Lightbinder and their allies in a 20 yard radius. Makes them immune to negative effects for 4 seconds. The allies also gain a shield that reduces incoming damage. When activated, the shield absorbs 70% of damage. The efficiency is gradually reduced to 25%. The ability cannot be used if the Lightbinder is affected by control effects that prevent them from using abilities. |
Talents
PvE and PvP
PvP/solo only
Icon | Name | Description | |
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Energy Conservation | Particle of Light restores the Light Energy spent on it and provides an extra Impulse Charge. Can be activated no more than once every 7 seconds. |
Thea Talent(PvE and PvP)
Icon | Name | Description | |
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Lunar Talisman | Can save an ally's life once in 4 minutes when they are within the Lightbinder's aura, applying a shield with 50% of the Lightbinder's health to them. |
Video
Gallery
Classes
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Support | Alchemist • Lightbinder | |
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Defense | Knight • Paladin | |
Energy Attack | Cryomancer • Kinetic • Necromancer • Warlock/Witch | |
Melee Attack | Berserker • Monk • Revenant • Slayer | |
Ranged Attack | Archer • Gunner • Outlaw |
References
- ↑ Official Site about the Lightbinder -> Parts of information taken from the official site.