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The Kinetic is one of the more advanced classes of the game, coming with powers, which can manipulate and control even gravitation.
Kinetic Energy[edit | edit source]
Kinetic Energy is the Ability Resource for Kinetics.
Skills[edit | edit source]
|The enemy is hanging in midair for 5 seconds. All the Kinetic's attacks inflict critical damage. If the monster cannot be lifted in the air, its damage to the Kinetic is reduced by 50% for 10 seconds.|
|Inflicts 4.00x base damage to the enemy. Lifts enemies in a 5 yard radius up in the air for 3 seconds and then smashes them against the ground. If the monster cannot be lifted in the air, its damage to the Kinetic will be reduced by 50% for 6 seconds.|
|An energy charge strikes the target enemy, dealing 1.47x base damage, then bounces to another enemy in a 5 yard radius if there is any (up to 7 bounces). Activates Impulse Charge.|
|Uses all accumulated energy to inflict up to 4.93y base damage to the target and all enemies in a 8 yard radius of it. Activates Impulse Charge.|
|Creates a field that absorbs 75% of incoming damage and protects from finishing strikes. The borders of Protective Shield have two energy centers. Destorying them will disable the field.|
|Creates a shield that completely absorbs all incoming damage and makes you immune to finishing blows. The energy cost increases by 16% every second for as long as Stone Wall is active.|
|An explosion will occur in the selected area in 2 seconds, dealing 1.68x base damage. After 4 seconds of charging, Neutron Blast will inflict damage and stun the enemy who activated it for 4 seconds (the same enemy can be stunned no more than once every 24 seconds).|
|After 2 seconds, an explosion occurs in the target area, dealing 2.10x base damage.|
|Replaces Stone Projectile. Kinetic engages in close combat, inflicting 1.73x base damage to the enemy (can make up to 4 attacks for the duration of the effect). Damage received by the Kinetic is reduced by 25% while the ability is active.|
|Every other fully charged Stone Projectile deals 2.58x base damage.|
|The energy cluster fired by a fully-charged Kinetic Pulse can be detonated to inflict 5.70x base damage to the selected enemy.|
Talents[edit | edit source]
||Increases damage dealt by 35% for 6 secconds after inflicting impulse damage.|
| Planar Shift
||If the Kinetic is affected by control abilities three times (with no more than 10 seconds in between), they become invulnerable to similar effects for 10 seconds.|
| Energy Overflow
|| Demolition inflicts additional impulse damage but does not activate Impulse Charge.
The cooldown of the ability is increased by 70%.
||Protective Shield costs 80% less Kinetic Energy to activate.|
||Luminous Burst recharges 30% faster and knocks enemies down for 1 second on impact.|
||Quantum Collapse and Neutron Blast recharge 20% faster and deal 22% more damage.|
| Increased Gravity
||Enemies in the Gravitation Anomaly area inflict 24% less damage in PvP. This effect can be removed by leaving the area or using a purification ability.|
| Sliding Vector
||In the [[#Gravitation Anomaly|Gravitation Anomaly] area, the Kinetic and his allies can use Dash for free.|
| Principle of Inertia
|| Chain Gravitation spreads to 8 other targets (can hit the same target twice if there are fewer than 8 targets).
Rockfall has a 40% chance to not consume 300 points of Kinetic Energy.
| Painful Charge
||Damage from Kinetic Pulse is increased by 155% and up to 0.19x base damage.|
||For the duration of Sledgehammer, the Kinetic can inflict six more strikes. Each attack inflicts 30% more damage.|
| Ripple Effect
||Fully charged Energy Wave bounces off the enemies struck by it and inflicts additional 0.22x base damage in a 6 yard radius of each affected enemy.|
| Zero Gravity
||Energy Wave no longer knocks enemies back but lifts them in the air and stuns them for 1.5 seconds.|
| Quantum Collapse
||Using Rockfall or Chain Gravitation deals fatal damage to enemies with low enough health for Annihilation to become available.|
| Critical Mass
||For 8 seconds, Chain Gravitation and Rockfall are 12% more likely to inflict critical damage in PvP.|
||The control effect from Tramping lasts 1.15 seconds longer.|
||Stonewall consumes 50% less Kinetic Energy.|
||Fully charged Stone Spear applies an effect to the enemy that inflicts 0.30x base damage every 0.5 seconds for 4 seconds.|
|| Increases damage in PvP.
Attacks under the effect of Sledgehammer apply an effect to the enemy players that increase the damage taken by them by 27% for 10 seconds.
Demolition and Stone Spear apply an effect to enemy players that increase the damage taken by them by 9% for 10 seconds.
| Protective Circuit
||Protective Shield protects against finishing strikes, as well as reduces damage to the Kinetic by 75% and consumes the next two portions of damage directed at allies (while also protecting them against finishing strikes).|
Video[edit | edit source]
Gallery[edit | edit source]
|Tank||Paladin • Knight|
|Support||Lightbinder • Alchemist|
|Damage Caster||Cryomancer • Necromancer • Kinetic • Warlock/Witch|
|Damage Melee||Slayer • Monk • Berserker|
|Damage Range||Archer • Gunner|