Born amongst the gloom, terrible bloodshed and chaos of the first years of the New Age - Paladins emerged as guardians of order. Eternal law states that chaos is doomed to create order. They rose from the fires of countless feuds and fratricidal wars, daring to stand up for order and dedicating their lives to protecting the weak and oppressed. They are the spiritual heirs of Aeli and a true weapon of good.
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- Asterius’s Encyclopedia -
The Paladin is one of the most durable and hardy classes in Skyforge. Temporary invincibility will help them escape from seemingly hopeless situations and turn the tide of battle. When things go really badly, the hero sanctifies the ground around them and gains the ability to use any Ability without spending Righteous Anger. For continuous DPS(Damage Per Second), a Paladin must be near their target. They can either draw the fleeing enemy to themselves or charge towards them knocking them down. The attacks of this class are not the strongest, but dishing out damage is not the Paladin's focus. Their primary task is to draw the enemies' attention from their teammates and to rely on the their own high survivability.[1]
Righteous Anger is the Ability Resource for Paladins.
Abilities[]
PvE and PvP[]
Icon
Name
Description
Righteous Blow
Attacks the enemy with the sword and inflicts damage.
Punishing Blow
Attacks the enemy with the sword and inflicts damage.
Seal of Light
Inflicts damage to the target and all enemies in the line behind it. On the Holy Ground or for 100 points of Righteous Anger: the area of effect is increased, and damage dealt is increased. Inflicts additional 150% of damage to monsters with more than 80% of health.
Judicial Blow
Attacks the enemy with the sword and inflicts damage.
Punishing Bolt
Inflicts damage to the target. On the Holy Ground or for 130 points of Righteous Anger: the attack is accompanied by lightning, and damage is increased. Activates Impulse Charge.
Justice Blade
Attacks with the sword and inflicts damage. Throws common monsters in the air. Restores 70 points of Righteous Anger. Activates Impulse Charge.
Divine Scourge
The Paladin jumps in the air and inflicts damage to enemies in the landing spot. On the Holy Ground or for 180 points of Righteous Anger: the area of effect is increased, and damage dealt is increased. Damage is increased by 50% for each target beyond two - up to a 200% bonus when you hit 6 targets.
Waves of Wrath
Uses a sword to attack nearby enemies, inflicting damage and knocking them down. The weaker the enemy, the longer it stays down. This ability does not require a target. Consumes Righteous Anger.
Verdict
Attacks the enemy from a distance, launching a chain lightning at them which hits up to three other enemies and inflicts damage to them. Activates Impulse Charge that hits the main target. Performed on the Holy Ground or if the Paladin has enough Righteous Anger, their Seal of Light, Punishing Bolt, Justice Blade, and Divine Scourge have a 20%, 35%, 40%, and 45% chance to apply the Righteous Verdict to the Paladin for 15 seconds. Righteous Verdict also makes the next Verdict free, instant, and increases its damage by 100%.
Aegis of Light
Creates a barrier around the Paladin and their ally. The barrier absorbs damage and gives immunity to removable effects and control effects for 4 seconds. If no ally is selected, a friendly target with the lowest health will be selected automatically.
Waves of Holiness
Inflicts damage over a few seconds to all enemies in a large radius around the Paladin. Provokes the enemies into attacking the Paladin for the duration of the ability and for 3 seconds after that. This ability does not require a target. The attack continues for as long as the key is held down.
Holy Ground
Creates Holy Ground around the Paladin for 15 seconds. In this area, the Paladin's combo attacks DO NOT consume Righteous Anger, and the Paladin inflicts 30% more damage. Only one area can be created.
Radiant Aspect
Removes all negative effects and teleports you to the selected target. Deals damage to nearby enemies and knocks them down. Makes you immune to control effects, increases your damage and reduces incoming damage for 15 seconds. Creates the area of Holy Ground under your feet.
Execution
Inflicts fatal damage. Available when the enemy has a small amount of health left. Restores Righteous Anger.
PvE only[]
Icon
Name
Description
Onslaught II
Paladin rushes towards the enemy and attacks it with their sword, inflicting damage, slowing the enemy down by 90% for 3 seconds, during which the slowing effect is gradually reduced. Inflicts 120% more damage for every 0.5 seconds spent charging towards the target, but no more than 600% of extra damage. Pulls all enemies in a 12 yard radius towards them and prevents them from moving for 3 seconds. Forces the enemies to attack the Paladin for 3 seconds. Consumes Righteous Anger.
Celestial Shield I
Creates a shield that absorbs damage equal to 17% of the Paladin's health. If the shield is destroyed within 10 seconds, it will explode and inflict damage to nearby enemies, stunning them for 1.5 seconds.
PvP only[]
Icon
Name
Description
Onslaught I
Paladin rushes towards the enemy and attacks with their sword, inflicting damage, slowing the enemy down by 90% for 3 seconds, during which the slowing effect is gradually reduced. Inflicts 120% more damage for every 0.5 seconds spent charging towards the target, but no more than 600% of extra damage. Forces the enemies to attack the Paladin for 3 seconds. Consumes Righteous Anger.
Celestial Shield II
Creates a shield that absorbs damage equal to 12% of the Paladin's health. If the shield is not destroyed within 6 seconds, it will explode and inflict damage to nearby enemies, knocking them down for 3 seconds.
Please note, since this game is still in development, these icons and effects are subject to potential changes!
Talents[]
PvE and PvP[]
Icon
Name
Description
Prosecutor
All of the Paladin's attacks generate 400% more threat. All shields applied to the Paladin absorb 100% more damage.
PvE only[]
Icon
Name
Description
Celestial Seal
Seal of Light, Punishing Bolt, and Divine Scourge, if used on the Holy Ground or if the Paladin has enough Righteous Anger, have a 24%, 36%, and 48% chance to apply the Celestial Seal effect to the Paladin for 15 seconds which increases the damage for the next Seal of Light (on the Holy Ground or for Righteous Anger) by 350%.
Surge
Restores 40% of the Paladin's health if it drops below 20%. Can only be used once every 3 minutes. In PvE adventures, the Paladin's death resets the cooldown.
PvP only[]
Icon
Name
Description
Zeal
The Paladin's damage to players on the Holy Ground is increased by 60%.
Thea Talents(PvE and PvP)[]
Icon
Name
Description
Sacrificial Light
Aegis of Light applies an effect to the second target which redirects 40% of incoming damage to the Paladin for 6 seconds.
Please note, since this game is still in development, these icons and effects are subject to potential changes!