Elder Gods

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Immortality is a great gift that must be used wisely. The worthiest of immortals become gods, granting peace and prosperity to those who believe in them. Many live like this for centuries, settling in provinces and dedicating their eternal lives to helping their close ones. But there are gods whose powers and bravery would not let them sit idly by, forcing them to join battle after battle! They are ready to rush to any part of the planet, from icy mountains to deserted wastelands, and if needed, they will leave Aelion altogether. Those gods never stop improving themselves, honing their from year to year. They are the ones who will face numerous challenges and eventually become elder gods. - Excerpt from Higher Divinity: Aspects by sf.my.com

Cognition[edit | edit source]

Cognition is the resource currency earned from participating in in-game content which will then grant the player's character "Higher Divinity Development".
"Higher Divinity Development" is the currency used to unlock nodes on the Hall of Elder God Aspects.

Halls of Elder Gods[edit | edit source]

Unlocks to begin Elder God progression, after having completed all previous Halls of Gods.

Aspect of Tenacity[edit | edit source]

AspectOfTenacity.png Usable by Defense Classes

Tenacity Hall[edit | edit source]

TenacityGod01.png

Bronze nodes[edit | edit source]

Icon Description
Reduces the cooldown of Knight's and Paladin's ultimate abilities(Radiant Aspect and Whiplash) by 5%.
Increases the damage of Sky Sword by 10%.
Increases the power of shields applied by the Paladin, Knight, and Aspect of Tenacity by 5%.
Reduces the movement speed penalty when Defender's Rage is used by 50%.
Reduces incoming damage by 10% when you have are in the Aspect Form.
Reduces the cooldown of Defenders Rage by 3.5 seconds.

Silver nodes[edit | edit source]

[To unlock these upgrades, you must unlock at least 12 bronze nodes]

Icon Description
Increases maximum health by 16%.
Retribution restores 100% more energy if you are affected by the Aspect of Mercy's Mercy effect.
The cooldown of Defender's Rage is reduced by 2 seconds if you hit at least 3 enemies with it.
Increases All Damage by 4%.
Targets hit by Uncontrollable Dash take 10% more damage for 8 seconds.
The finishing blow of Retribution increases the damage of the next Defender's Rage by 10%.
The effect stacks up to 3 times.

Gold node[edit | edit source]

You must unlock all nodes of the Aspect of Tenacity to unlock this node

Icon Description
Increases the limit for simultaneously used Aspect accessories to 2.
Increases the amount of Cognition you gain by 20%.

Tenacity Abilities[edit | edit source]

Icon Name Description
Retribution1.png Retribution I First attack in a combo. Inflicts damage on enemies in front of you.
Restores 5 points of energy if it hits at least 1 enemy.
Retribution1.png Retribution II Second attack in a combo. Inflicts damage on enemies in front of you.
Restores 5 points of energy if it hits at least 1 enemy.
Retribution1.png Retribution III Third attack in a combo. Inflicts damage on enemies all around you.
Restores energy depending on the number of affected enemies.
DefendersRage.png Defender's Rage After a long delay, you use all available energy and inflict damage in a large area around you. Each affected enemy returns 10 points of energy back to you.
When the attack is activated, you become invulnerable, move at a reduced speed, and forces enemies to attack you.
SkySword.png Sky Sword You throw your sword through the air, inflicting damage on all enemies in the way, and the sword pulls them along.
At the end, the sword returns to you with all the affected enemies, and the damage of Retribution I,II and III is doubled for 6 seconds.
UncontrollableDash.png Uncontrollable Dash You dash a great distance forward, pulling all enemies in the way, inflicting damage on them.
At the end, you inflict damage on nearby enemies.
If there is a boss in the way, a stationary obstacle or another character in their Divine Form, the Dash is interrupted, and the resulting damage is 5 times greater.

Aspect of Rage[edit | edit source]

Aspect of Rage.png Usable by Melee Attack classes, Energy Attack classes, and Ranged Attack classes.

Rage Hall[edit | edit source]

RageGod01.png

Bronze nodes[edit | edit source]

Icons Description
Wild Attack restores 4% more health.
Increases damage dealt by 5% when you are in the Aspect Form.
Increases the critical chance of Tear to Shreds by 5%.
Increases the damage of the following abilities by 7%:
Increases the damage of Rage by 12%.
Increases the damage of the following abilities by 7%:

Silver nodes[edit | edit source]

To unlock these upgrades, you must unlock at least 12 bronze nodes

Icon Description
Increases the damage of God's Might by 30%.
Damage to targets affected by Defender's Rage effect of the Aspect of Tenacity is increased by 40%.
Kills restore 5 points of energy while God's Might is active.
Increases All Damage by 4%.
Rages leaves Bleeding on targets which inflicts damage over time for 4 seconds. The effect stacks up to 3 times.
Using Fire Drill increases damage dealt by 7%. The effect last for 6 seconds.

Gold node[edit | edit source]

You must unlock all nodes of the Aspect of Rage to unlock this node

Icon Description
Allows you to use your Divine form and Aspect Form in Pantheon Wars. The form's duration is reduced to 2 minutes and has a cooldown (45 seconds) shared by all group members. It also allows you to use your Aspect Form in Hostile Territories.
Increases the amount of Cognition you gain by 20%.

Rage Abilities[edit | edit source]

Icon Name Description
Rage1.png Rage I First attack in a combo. Inflicts damage in the area in front of the Aspect.
Rage1.png Rage II Second attack in a combo. Inflicts damage in the area in front of the Aspect.
Rage1.png Rage III Third attack in a combo. Inflicts damage in the hemisphere in front of the Aspect.
Restores resource.
Tear to Shreds.png Tear to Shreds Periodically inflicts damage to all enemies around the Aspect.
Cremation.png Cremation Shoots a beam in the selected direction, inflicting damage every second to all enemies it hits.
When using Tear of Shreds, the Aspect explodes, pulling all enemies close and inflicting damage.
Wild Attack.png Wild Attack Uses all the available energy, inflicting damage and stunning the target. If the Aspect has maximum energy at the time of use, it inflicts more damage and recovers 20% of health.

Aspect of Mercy[edit | edit source]

AspectOfMercy.png Usable by Support Classes

Mercy Hall[edit | edit source]

MercyGod01.png

Bronze nodes[edit | edit source]

Icon Description
Pulsar inflicts 15% more damage.
The cooldown of Breath of Life is reduced by 10%.
Allies affected by Mercy returns 5% of damage taken to attackers.
Blessing of the Sun and Energy Shower last 0.5 seconds longer.
Shields applied by Unstable Shield and Protective Shell become 15% more durable.
Activating an Impulse Charge with Pulsar reduces the cooldown of God's Army by 2 seconds.

Silver nodes[edit | edit source]

To unlock these upgrades, you must unlock at least 12 bronze nodes

Icon Description
Critical hits of allies affected by Mercy have a certain chance to restore 5 points of energy to the aspect.
Shields you apply become 10% more durable.
Reduces the cost of the Aspect Form by 10%.
Mercy applies shields to the target equal to 5% of the caster's health.
Surge increases your allies' damage by an extra 10%.
Increases the duration of Aspect Form by 20 seconds.

Gold node[edit | edit source]

You must unlock all nodes of the Aspect of Tenacity to unlock this node

Icon Description
Allows you to receive Edicts weekly. Edicts are powerful consumable items (10 items per week,and the character can store up to 20 items). Edicts can help you earn more Cognition, reduce Faith cost, and create unique legendary equipment.
Increases the amount of Cognition you gain by 20%.

Edicts[edit | edit source]

Each Random Edict that is consumed will give 1 of the following items. Players can only hold a maximum of 20 Random Edicts at any given time.

Icon Name Description
Scroll of Enlightenment Converts 1,000 points of Divine Deeds into 500 points of Cognition.
Persistence Elixir Consumed when you assume the Aspect Form, restoring the Faith spent.
Rune of Time Makes enemies and allies invulnerable and unable to perform any actions for 20 seconds. Can be used only in Great Battles and Pantheon Wars.
Fluid of Incarnation Use 7 points to receive random Legendary Aspect Jewelry. Storage limit: 7. When you reach the limit, you will stop receiving these items from all sources.

Legendary Aspect Jewelry[edit | edit source]

Icon Name Description
Concentration of Aspects Increases the duration of the aspect form by 45 seconds. You will lose the active aspect form if you unequip this brooch.
Rivalry of Aspects Damage to other players is increased by 12% while you are in the aspect form.
Hunger of Aspects Grants 10 points of Faith for killing players when you are in the aspect form. The effect has a 12-second cooldown.
Echo of Aspects When the aspect form ends, the character gains an effect which increases damage dealt by 12% for 20 seconds.

Mercy Abilities[edit | edit source]

Icon Name Description
Pulse01.png Pulsar I Shoots in the selected direction, inflicting damage on the first target it hits and a part of this damage to enemies around them.
Activates Impulse Charge which reduces the cooldown of Breath of Life by 6 seconds.
Pulse01.png Pulsar II Shoots a beam in the selected direction, inflicting damage on all enemies in its way. If 40 points of energy are available, the damage is increased, and allies affected by Surge also shoot a beam in the direction they are facing. At the end of the effect, these allies get Weariness for 8 seconds. Abilities that transfer Might do not stack with each other.
Surge01.png Surge I Creates an expanding wave around the Aspect which inflicts damage in a radius of 20 yards.
Surge01.png Surge II Creates an expanding wave around the Aspect which inflicts damage in a radius of 35 yards. If 70 points of energy are available, the damage is increased, and allies get Surge applied to them.Surge increases damage by 40%, Might by 80% for 12 seconds, allowing you to shoot a beam in the direction you are facing when using Pulsar II in the Aspect Form.
Mercy1.png Mercy Allies in a 50 yard radius take 2 times less damage, and damage that exceeds 15% of their health is reduced by an extra 50%.
BreathOfLife.png Breath of Life Revives and heals allies in a small radius around the Aspect and around each carrier of the Mercy effect, removing it.
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