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Today, we’ll be looking at Skyforge’s Campaign; A Regional Map that offers a multitude of features and options allowing players to save precious time instead of wasting it in search of the most valuable rewards. Develop your character and participate in your favorite activities without having to navigate through multiple interfaces!
Map of Aelion[edit | edit source]
|By browsing the map, players can unlock all classes, meet the inhabitants of Aelion, and fight back against alien invaders! The main campaign will take players through basic locations, which gradually introducing new activities. With this change, new classes and adventures will be unlocked at a much faster rate: you just have to reach the required Region, take part in a few adventures, and now you’re learning the basics of archery at the Marksmen Temple, or, perhaps, enjoying the warm sun of the Naori Island.
On the map, you can see nine provinces, each featuring various buildings that the player can interact with.
The Regional Map will serve as a window to most of the usual activities, along with the usual list of adventures: Regions, Squad adventures, Group adventures, Raids, test areas, and the latest Invasion activities. Whole provinces will be engulfed by the flames of war, and you will have an easy time of determining which one needs your divine intervention!
Bastions[edit | edit source]
This structure appears in every Region that was liberated from the assaulting forces. The bonuses that bastions provide replace most of the nodes in the general Ascension Atlas. The character may increase the rank of the structure by completing corresponding quests, thus raising their Might. The building will be upgraded automatically once the required Might value is reached. As a reward, the character’s additional stats, passive abilities, and symbols will be upgraded.
Class Temples[edit | edit source]
To unlock a new class, you will now have to reach the corresponding Temple (which are replacing the class atlas) on the Regional Map. Unlocked classes have a limited amount of predefined starter skills but new abilities can be unlocked by completing quests issued in the Class Temple. At a certain point, the class development tree will be divided into PvE and PvP ability branches, both of which can be fully explored.
Capital[edit | edit source]
The capital will provide structures no less important to your character’s development and it can be easily accessed through the map interface.
Tower of Knowledge[edit | edit source]
Tower of Knowledge will replace the current Vectors system as well as become a source Intel on your enemies a new currency that an immortal earns by participating in PvP and PvE activities. Updating the database allows characters to obtain a boost to their Might.
Cathedral[edit | edit source]
This imposing structure, erected by your adepts in your honor, will replace Equipment Amplifiers. The character receives Might by upgrading it.
hall of trophies[edit | edit source]
Help out the wiki! If you have information of hall of trophies.
Flavius's Laboratory[edit | edit source]
Here, the atlases of invading armies will be reflected. You can pay for research in special currency that the character receives and accumulates every 2 days during an on-going invasion. The Laboratory allows you to fight better against certain armies.
Additionally, Distortions are no longer bound to Pantheons. Now they are open to everybody who has completed relevant quests in the Laboratory.
Temple of Deeds[edit | edit source]
This structure will replace the Divine Atlas and Specialization Atlases. Performing feats in the Divine Form.
References[edit | edit source]