Determine how strong creatures in the world of Skyforge are.
Player characters[]
Have access to six main stats and 29 secondary stats which can be obtained by unlocking Nodes in The Ascension Atlas, developing their Order, getting and enhancing Equipment.
Main stats
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Might | Increases base damage. | |
Stamina | Increases your maximum health. | |
Strength | Increases minimum base damage. | |
Valor | Increases bonus damage. | |
Luck | Increases critical damage. | |
Spirit | Increases impulse damage. | |
Secondary stats
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Non-combat stats
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Proficiency | Allows you to use more powerful items. | |
Greatness | Allows you to build magnificent temples in the provinces where your order's influence is strong. | |
Offensive stats
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Critical Chance | Increases your critical hit chance. | |
Discharge Recovery | Increases the frequency of Impulse Charges and the amount of impulse damage. | |
Accuracy | Brings the minimum base damage closer to the maximum and increases your Strength's influence on the base damage. | |
Temper | Increases bonus damage and the chance that the ability will inflict maximum bonus damage regardless of the target's health. | |
Crushing Blow | Has a certain chance to increase base damage two times. | |
Violence | If the character has less than 50% health, their damage is increased by a certain percent. | |
Solidity | Increases Might by a certain percent of your Stamina. | |
Ranged Damage | Increases the damage inflicted to enemies at a distance of more than 20 yards. | |
Vigor | Increases your damage when you are chasing the enemy. | |
Defense Penetration | Part of your damage that ignores the target immortals's defense. | |
Control Efficiency | Increases the duration of your control effects on other immortal's. | |
Might Efficiency | Increases the effect of might on your Base Damage. | |
Defensive stats
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Health Bonus | Increases your maximum health. | |
Shield Power | Increases the effectiveness of damage absorption effects. | |
Endurance | Reduces incoming damage if it exceeds 10% of your maximum health. | |
Regeneration | Restores part of the health lost in combat if the character does not take any damage for 4 seconds. | |
Block | Occasionally decreases the incoming damage by a certain percent of your Stamina. | |
Adaption | Incoming damage is temporarily reduced if you take consistent hits. | |
Dash Activation | Reduces Dash activation time. | |
Melee Defense | Reduces damage from melee attacks of other immortals. | |
Ranged Defense | Reduces damage from ranged attacks of other immortals. | |
Control Suppression | Reduces the duration of control effects used against you. | |
Invasion stats
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Tactical Sense | Increases the percentage of defense ignored by your attacks when fighting certain high-level invasion monsters. | |
Cold Resistance | Reduces environmental damage when you fight bosses of certain invasions. | |
Electricity Resistance | Reduces environmental damage when you fight bosses of certain invasions. | |
Poison Resistance | Reduces environmental damage when you fight bosses of certain invasions. | |
Radiation Resistance | Reduces environmental damage when you fight bosses of certain invasions. | |
Hypnosis Resistance | Reduces environmental damage when you fight bosses of certain invasions. |